spy
find the impostor before time runs out

Create Room

🕵️

Join Room

Rules

The host picks how many spies are hidden in the room and how long the discussion lasts.

Every resident sees the same secret location; spies only know they're spies.

When the game starts, a timer runs while everyone talks and tries to spot the spies.

When the timer ends, everyone votes for who they think is a spy.

Voting has its own 30-second clock — if it's not decided in time, the spies win automatically.

Residents win if every spy is caught; spies win if even one stays hidden.

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